Teacher's guide for Hunting for ways to reduce design-induced end user error

by Yvonne Toft

Introduction

Use this Knowledge Hunt to help university level interdisciplinary, engineering, OHS and ergonomics students learn about reducing design-induced end user error. The goal is to get students acquiring defined knowledge about ergonomic design principles. The hunt takes them back to basic theory and application of cognitive ergonomics.

Overview

Main Topic: Reducing design-induced end user error
Subtopics: Introducing ergonomics, People think, People respond, Engineers can optimise
Grade Level: University
Subject(s): Interdisciplinary
Learning Goal: acquiring defined knowledge

Vision and Reality

If the learning goal were achieved in the most ideal of perfect worlds it would look something like:


However, what I anticipate probably looks more like:


The What - If Inventory

To give the activity its best chance at helping students learn, I assembled this list of possible resources:


Conclusion

This activity would be best used for a 'face to face' class activity or an 'online learning community' by having individuals or student groups seek answers to the questions, debrief as a class, then individually (or pairs / groups) try to answer the 'big question', students could then bring back their contribution to a class debrief of the 'big question' and conclusions. This activity could be used very effectively pre, post or concurrently with companion activities:
Conceptualising people as integral elements in system design
at http://web-and-flow.com/members/ytoft/ergoeng/builder.htm
and / or
'Putting People Power into Design' WebQuest
at http://web-and-flow.com/members/ytoft/ergoeng/webquest.htm


Web and Flow, by ozline.com created by Yvonne Toft
email: y.toft@cqu.edu.au
http://web-and-flow.com/members/ytoft/folder4/hunt.htm